section services -- ui/ux design

UI/UX design services built around how people actually use software.

User research, wireframing, prototyping, and interface design, tested before a line of production code gets written.

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  • Hitachi
  • Viacom
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  • CEAT
  • Stoneridge

definition

What is UI/UX design?

UI/UX design covers user research, wireframing, prototyping, and interface design for web and mobile products. UI is the visual layer people see; UX is the research and flow behind it that decides whether people can find and finish the task they came to do. Done right, both are tested before a line of production code gets written.

Design and user experience overview

key takeaways

  • A seamless, intuitive UI can increase click-through rates by up to 400%, and optimized checkout UX alone can lift ecommerce conversion by over 35% (Forrester / Baymard via DesignRush, 2025).

  • 88% of users will not return to a website after a poor experience, and 60% avoid businesses with unappealing design even when reviews are positive (Toptal via DesignRush, 2025).

  • A mobile load time increase from 1 to 10 seconds raises bounce probability by 123%, and 53% of mobile visitors abandon sites that take more than 3 seconds (Think with Google via DesignRush, 2025).

  • Good UX is invisible when it works -- the moment it becomes visible to a user, as friction, confusion, or a dead end, it has already cost you the conversion.

// ui vs. ux

What is the practical difference between UI and UX? UI is what a user sees and touches directly, the buttons, the color, the layout. UX is the research and structure underneath it, whether the checkout flow makes sense, whether the navigation matches how people actually think about your product, whether the form asks for information in the right order. A beautiful UI on top of a broken UX still frustrates people; a well-researched UX with a rough visual layer undersells itself. We design both together, starting with research, not a mood board. Syndell's design team is based in Ahmedabad, India, serving clients across the US, UK, and Australia, handing off developer-ready specs so nothing gets lost between design and build.

capabilities - seven

What our UI/UX team does.

Seven capabilities, one goal: interfaces people can use the first time, without a tutorial.

  1. 01

    User research & usability testing

    Interviews, testing sessions, and behavior data collected before a screen gets designed, so decisions come from evidence, not assumption.

  2. 02

    Wireframing & prototyping

    Low- and high-fidelity prototypes that let you and your users react to a flow before a single line of production code exists.

  3. 03

    Visual & interaction design

    The polished interface layer, layout, typography, motion, applied on top of a flow that has already been tested.

  4. 04

    Design systems & component libraries

    A reusable component library so new screens stay consistent as your product grows, instead of drifting page by page.

  5. 05

    Mobile app UI/UX design

    Interfaces designed for how people actually hold and tap a phone, tested before development starts.

  6. 06

    Web application UI/UX design

    Interaction design for dashboards, tools, and platforms where usability under real workload matters more than visual flourish.

  7. 07

    Accessibility & usability audits

    An honest review of an existing product's interface, flagging friction points before we propose a redesign.

method

How does a UI/UX design engagement actually work?

A typical Syndell UI/UX engagement runs five stages: user research, wireframing, prototyping, visual design, and handoff. Every stage produces something you can react to, not a slide deck.

  1. 01

    User research

    // outcome

    -> documented user needs and friction points, not assumptions about what users want

  2. 02

    Wireframing

    // outcome

    -> a tested flow and information architecture before visual design starts

  3. 03

    Prototyping

    // outcome

    -> a clickable prototype you and real users can react to before development

  4. 04

    Visual design

    // outcome

    -> a full interface and component system applied across every screen

  5. 05

    Handoff & support

    // outcome

    -> developer-ready specs and assets, plus support through implementation

tools our design team works with

  • Figma
  • Adobe XD
  • Photoshop
  • Illustrator
  • Sketch
  • Maze

-- ui/ux design, in numbers --

400%

increase in click-through rates possible from a seamless, intuitive UI

src - Forrester Research / Baymard via DesignRush, 2025
88%

of users will not return to a website after a poor user experience

src - Toptal via DesignRush, 2025
123%

increase in bounce probability when mobile load time rises from 1 to 10 seconds

src - Think with Google via DesignRush, 2025

recent work

Designed for real users, tested.

clutch: 5.0/5 - google: 4.9/5

"The level of communication and service was exceptional. Thanks to Syndell's efforts, we started getting more leads — the whole process was easy from start to finish."
- Allan Brown - Resumes by Allan Brown - clutch-verified

frequently - asked

Five questions,
straight answers.

01

What is UI/UX design?

UI design is the visual interface, buttons, layout, typography. UX design is the research and structure behind it, how easily someone finds and finishes the task they came to do. Most engagements need both working together.

02

How is UI different from UX?

UI (user interface) is what people see and interact with directly. UX (user experience) is the underlying research, information architecture, and flow that decides whether the interface actually works for the people using it. A polished UI on a confusing UX still frustrates users.

03

How long does a UI/UX design project take?

It depends on the number of screens and how much user research the project needs, ranging from a couple of weeks for a focused redesign to a few months for a full product design system. We scope a real timeline on the first call.

04

How much does UI/UX design cost?

Cost depends on the number of screens, the depth of user research, and whether a full design system is needed. We don't publish a rate card because it would mislead you in both directions. Book a call and you'll get a real estimate against your actual scope.

05

Do you design for both web and mobile products?

Yes. We design web application interfaces, marketing sites, and native or cross-platform mobile app screens, and we can design a consistent system across both when your product spans web and mobile.

-- next issue - your interface --

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Tell us what you're designing, or which flow keeps losing users, we'll tell you honestly what it takes to fix it.

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